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The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements

2019-03-26


The Virtual Caliper project provides you with software tools to rapidly generate metrically accurate avatars based on measurements. These avatars can be generated offline in FBX format for later import into game engines or alternatively within the game engine itself. Avatars are based on the SMPL body model and support skeletal mesh animation. Released software includes Unity project files and standalone binaries for Windows/Linux/macOS and Blender Python code for FBX generation.

Author(s): Pujades, Sergi and Mohler, Betty and Thaler, Anne and Tesch, Joachim and Mahmood, Naureen and Hesse, Nikolas and Bülthoff, Heinrich H and Black, Michael J
Department(s): Perceiving Systems
Publication(s): The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from {3D} Measurements
Authors: Pujades, Sergi and Mohler, Betty and Thaler, Anne and Tesch, Joachim and Mahmood, Naureen and Hesse, Nikolas and Bülthoff, Heinrich H and Black, Michael J
Release Date: 2019-03-26
External Link: https://virtualcaliper.is.tuebingen.mpg.de/